Learn Python 3 the Hard Way

Learn Python 3 the Hard Way
Author: Zed A. Shaw
Publsiher: Addison-Wesley Professional
Total Pages: 320
Release: 2017-06-26
Genre: Computers
ISBN: 9780134693903

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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

JavaScript for Absolute Beginners

JavaScript for Absolute Beginners
Author: Terry McNavage
Publsiher: Apress
Total Pages: 504
Release: 2011-08-23
Genre: Computers
ISBN: 9781430272182

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If you are new to both JavaScript and programming, this hands-on book is for you. Rather than staring blankly at gobbledygook, you'll explore JavaScript by entering and running hundreds of code samples in Firebug, a free JavaScript debugger. Then in the last two chapters, you'll leave the safety of Firebug and hand-code an uber cool JavaScript application in your preferred text editor. Written in a friendly, engaging narrative style, this innovative JavaScript tutorial covers the following essentials: Core JavaScript syntax, such as value types, operators, expressions, and statements provided by ECMAScript. Features for manipulating XHTML, CSS, and events provided by DOM. Object-oriented JavaScript, including prototypal and classical inheritance, deep copy, and mixins. Closure, lazy loading, advance conditional loading, chaining, currying, memoization, modules, callbacks, recursion, and other powerful function techniques. Encoding data with JSON or XML. Remote scripting with JSON-P or XMLHttpRequest Drag-and-drop, animated scrollers, skin swappers, and other cool behaviors. Optimizations to ensure your scripts run snappy. Formatting and naming conventions to prevent you from looking like a greenhorn. New ECMAScript 5, DOM 3, and HTML 5 features such as Object.create(), Function.prototype.bind(), strict mode, querySelector(), querySelectorAll(), and getElementsByClassName(). As you can see, due to its fresh approach, this book is by no means watered down. Therefore, over the course of your journey, you will go from JavaScript beginner to wizard, acquiring the skills recruiters desire.

Invent Your Own Computer Games with Python 4E

Invent Your Own Computer Games with Python  4E
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 376
Release: 2016-12-16
Genre: Computers
ISBN: 9781593277956

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Radiosity and Realistic Image Synthesis

Radiosity and Realistic Image Synthesis
Author: Michael F. Cohen,John R. Wallace
Publsiher: Elsevier
Total Pages: 381
Release: 2012-12-02
Genre: Computers
ISBN: 9780080515670

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The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. * The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg

Essential Chinese for Travelers

Essential Chinese for Travelers
Author: Zhilong Fan
Publsiher: China Books
Total Pages: 196
Release: 1996
Genre: Foreign Language Study
ISBN: 0835125750

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Essential Chinese for Travelers is a must for tourists, business people, and students traveling in China. The pocket-sized phrase book has over 2,000 useful words and phrases, plus an all new 60 page dictionary of commonly used vocabulary.

Image Synthesis

Image Synthesis
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 400
Release: 2012-12-06
Genre: Computers
ISBN: 9784431680604

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Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techniques for producing soft shadows and penumbrae. In the last few years, image rendering has been strongly influenced by ray tracing techniques. For this reason, two chapters are dedicated to this important approach. Then a chapter is completely dedicated to fractals from the formal Mandelbrot theory to the recursive subdivision approaches. Natural phenomena present a particularly difficult challenge in image synthesis. For this reason, a large portion of the book is devoted to latest methods to simulate these phenomena: particle systems, scalar fields, volume density scattering models. Various techniques are also described for representing terrains, mountains, water, waves, sky, clouds, fog, fire, trees, and grass. Several techniques for combining images are also explained: adaptive rendering, montage and composite methods. The last chapter presents in detail the MIRALab image synthesis software.

The Hitchhiker s Guide to Python

The Hitchhiker s Guide to Python
Author: Kenneth Reitz,Tanya Schlusser
Publsiher: "O'Reilly Media, Inc."
Total Pages: 338
Release: 2016-08-30
Genre: Computers
ISBN: 9781491933220

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The Hitchhiker's Guide to Python takes the journeyman Pythonista to true expertise. More than any other language, Python was created with the philosophy of simplicity and parsimony. Now 25 years old, Python has become the primary or secondary language (after SQL) for many business users. With popularity comes diversity—and possibly dilution. This guide, collaboratively written by over a hundred members of the Python community, describes best practices currently used by package and application developers. Unlike other books for this audience, The Hitchhiker’s Guide is light on reusable code and heavier on design philosophy, directing the reader to excellent sources that already exist.

Mastering MATLAB 7

Mastering MATLAB 7
Author: Hanselman
Publsiher: Pearson Education India
Total Pages: 864
Release: 2005
Genre: Differential equations
ISBN: 8131707431

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Verification of Sequential and Concurrent Programs

Verification of Sequential and Concurrent Programs
Author: Krzysztof R. Apt,E.-R. Olderog
Publsiher: Springer Science & Business Media
Total Pages: 364
Release: 1997
Genre: Computers
ISBN: 0387948961

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Software -- Software Engineering.

Formal Modeling and Analysis of Timed Systems

Formal Modeling and Analysis of Timed Systems
Author: Krishnendu Chatterjee,Thomas A. Henzinger
Publsiher: Unknown
Total Pages: 135
Release: 2010
Genre: Electronic Book
ISBN: 3642152988

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This volume contains the papers that were presented at the 8th International Conference on Formal Modeling and Analysis of Timed Systems (FORMATS 2010), held September 8-10, 2010, at IST (Institute of Science and Technology) Austria, in Klosterneuburg, Austria. The modeling andanalysis oftiming aspects of systems is a keyproblem that has been treated independently in several di?erent communities in computer science and related areas. Researchers interested in semantics, veri?cation, re- timescheduling,andperformanceanalysisstudymodelssuchastimedautomata and timed Petri nets, the digital design community focuses on propagation and switching delays, and designers of embedded controllers need to take into - count the time requiredby controllersto compute their responses after sampling the environment. Although the timing-related questions in these separate c- munities have their own speci?c nature, there is a growing awareness that there are basic problems that are common to all of them. In particular, all of these disciplines model and analyze systems whose behavior depends on combinations of logical and timing constraints between occurrences of events. The aim of FORMATS is to promote the study of fundamental and practical aspects of timed systems, and to bring together researchers from di?erent d- ciplines that share an interest in the modeling and analysis of timed systems. Typical topics include (but are not limited to): - Foundations and Semantics: theoretical foundations of timed systems and languages; comparison between di?erent models (timed automata, timed Petri nets, hybrid automata, timed process algebra,max-plus algebra, pr- abilistic models).

Enterprise Interoperability

Enterprise Interoperability
Author: Guy Doumeingts,Jörg Müller,Gérard Morel,Bruno Vallespir
Publsiher: Springer Science & Business Media
Total Pages: 587
Release: 2007-08-24
Genre: Technology & Engineering
ISBN: 9781846287145

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Composed of over 50 papers, "Enterprise Interoperability" ranges from academic research through case studies to industrial and administrative experience of interoperability. The international nature of the authorship continues to broaden. Many of the papers have examples and illustrations calculated to deepen understanding and generate new ideas. This is a concise reference to the state-of-the-art in software interoperability.

Perspectives In Concurrency Theory

Perspectives In Concurrency Theory
Author: Kamal Lodaya,Kamal,Madhavan Mukund,Madhavan & Ramanujam,R. (eds.)
Publsiher: Unknown
Total Pages: 505
Release: 2009
Genre: Electronic Book
ISBN: 8173716528

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Perspectives in Concurrency Theory is an excellent collection of research papers in concurrency theory, especially from the viewpoint of automata and logics, contributed by leading researchers in the field as a tribute to P S Thiagarajan, one of the principal researchers in the area, on the occasion of his sixtieth birthday. The range of topics covered includes formal methods and models in concurrent systems: net theory, process algebra, temporal and dynamic logics, control synthesis, security, message sequence charts, system testing and verification and process scheduling. Graduate students and professionals working in this area will find the book an invaluable source of reference.

Hybrid Systems Computation and Control

Hybrid Systems  Computation and Control
Author: Magnus Egerstedt
Publsiher: Springer Science & Business Media
Total Pages: 680
Release: 2008-04-03
Genre: Computers
ISBN: 9783540789284

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This book constitutes the refereed proceedings of the 11th International Conference on Hybrid Systems: Computation and Control, HSCC 2008, held in St. Louis, MO, USA, in April 2008. The 42 revised full papers and 20 revised short papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers focus on research in embedded, reactive systems involving the interplay between symbolic/switching and continuous dynamical behaviors and feature the latest developments of applications and theoretical advancements in the design, analysis, control, optimization, and implementation of hybrid systems, with particular attention to embedded and networked control systems.

Nonmonotonic Reasoning

Nonmonotonic Reasoning
Author: Gerhard Brewka,Jürgen Dix,Kurt Konolige
Publsiher: Stanford Univ Center for the Study
Total Pages: 179
Release: 1997-01-01
Genre: Science
ISBN: 1881526836

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Nonmonotonic reasoning in its broadest sense is reasoning to conclusions on the basis of incomplete information. Given more information, previously drawn inferences may be retracted. Commonsense reasoning has a nonmonotonic component; it has been argued that almost all commonsense inferences are of this sort. From the end of the 1980s to the present there has been an explosion in research in nonmonotonic reasoning. It is now possible to understand more clearly the properties of the major formalisms from a metatheoretical point of view, the relationships among the formalisms and their connection to independently developed proof methods. The goal of this monograph is to make this understanding more accessible.

Graph and Model Transformation

Graph and Model Transformation
Author: Hartmut Ehrig,Claudia Ermel,Ulrike Golas,Frank Hermann
Publsiher: Springer
Total Pages: 472
Release: 2015-12-21
Genre: Computers
ISBN: 9783662479803

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This book is a comprehensive explanation of graph and model transformation. It contains a detailed introduction, including basic results and applications of the algebraic theory of graph transformations, and references to the historical context. Then in the main part the book contains detailed chapters on M-adhesive categories, M-adhesive transformation systems, and multi-amalgamated transformations, and model transformation based on triple graph grammars. In the final part of the book the authors examine application of the techniques in various domains, including chapters on case studies and tool support. The book will be of interest to researchers and practitioners in the areas of theoretical computer science, software engineering, concurrent and distributed systems, and visual modelling.