Mastering Reverse Engineering

Mastering Reverse Engineering
Author: Reginald Wong
Publsiher: Packt Publishing Ltd
Total Pages: 436
Release: 2018-10-31
Genre: Computers
ISBN: 9781788835299

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Implement reverse engineering techniques to analyze software, exploit software targets, and defend against security threats like malware and viruses. Key Features Analyze and improvise software and hardware with real-world examples Learn advanced debugging and patching techniques with tools such as IDA Pro, x86dbg, and Radare2. Explore modern security techniques to identify, exploit, and avoid cyber threats Book Description If you want to analyze software in order to exploit its weaknesses and strengthen its defenses, then you should explore reverse engineering. Reverse Engineering is a hackerfriendly tool used to expose security flaws and questionable privacy practices.In this book, you will learn how to analyse software even without having access to its source code or design documents. You will start off by learning the low-level language used to communicate with the computer and then move on to covering reverse engineering techniques. Next, you will explore analysis techniques using real-world tools such as IDA Pro and x86dbg. As you progress through the chapters, you will walk through use cases encountered in reverse engineering, such as encryption and compression, used to obfuscate code, and how to to identify and overcome anti-debugging and anti-analysis tricks. Lastly, you will learn how to analyse other types of files that contain code. By the end of this book, you will have the confidence to perform reverse engineering. What you will learn Learn core reverse engineering Identify and extract malware components Explore the tools used for reverse engineering Run programs under non-native operating systems Understand binary obfuscation techniques Identify and analyze anti-debugging and anti-analysis tricks Who this book is for If you are a security engineer or analyst or a system programmer and want to use reverse engineering to improve your software and hardware, this is the book for you. You will also find this book useful if you are a developer who wants to explore and learn reverse engineering. Having some programming/shell scripting knowledge is an added advantage.

XSL FO

XSL FO
Author: Dave Pawson
Publsiher: "O'Reilly Media, Inc."
Total Pages: 284
Release: 2002-08-19
Genre: Computers
ISBN: 9781449366025

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No matter how flexible and convenient digital information has become, we haven't done away with the need to see information in print. Extensible Style Language-Formatting Objects, or XSL-FO, is a set of tools developers and web designers use to describe page printouts of their XML (including XHTML) documents. If you need to produce high quality printed material from your XML documents, then XSL-FO provides the bridge.XSL-FO is one of the few books to go beyond a basic introduction to the technology. While many books touch on XSL-FO in their treatment of XSLT, this book offers in-depth coverage of XSL-FO's features and strengths. Author Dave Pawson is well known in the XSLT and XSL-FO communities, and maintains the XSLT FAQ. An online version of this book has helped many developers master this technology. XSL-FO is the first time this reference is available in print.The first part of the book provides an overview of the technology and introduces the XSL-FO vocabulary. The author discusses how to choose among today's implementations, explains how to describe pages, and shows you what is going on in the processor in terms of layout. You'll learn about the basics of formatting and layout as well as readability.The second part focuses on smaller pieces: blocks, inline structures, graphics, color and character level formatting, concluding by showing how to integrate these parts into a coherent whole. XSL-FO also explores organizational aspects you'll need to consider?how to design your stylesheets strategically rather than letting them evolve on their own.XSL-FO is more than just a guide to the technology; the book teaches you how to think about the formatting of your documents and guides you through the questions you'll need to ask to ensure that your printed documents meet the same high standards as your computer-generated content. Written for experienced XML developers and web designers, no other book contains as much useful information on this practical technology.

Ghidra Software Reverse Engineering for Beginners

Ghidra Software Reverse Engineering for Beginners
Author: A. P. David
Publsiher: Packt Publishing Ltd
Total Pages: 322
Release: 2021-01-08
Genre: Computers
ISBN: 9781800201842

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Detect potentials bugs in your code or program and develop your own tools using the Ghidra reverse engineering framework developed by the NSA project Key Features Make the most of Ghidra on different platforms such as Linux, Windows, and macOS Leverage a variety of plug-ins and extensions to perform disassembly, assembly, decompilation, and scripting Discover how you can meet your cybersecurity needs by creating custom patches and tools Book Description Ghidra, an open source software reverse engineering (SRE) framework created by the NSA research directorate, enables users to analyze compiled code on any platform, whether Linux, Windows, or macOS. This book is a starting point for developers interested in leveraging Ghidra to create patches and extend tool capabilities to meet their cybersecurity needs. You'll begin by installing Ghidra and exploring its features, and gradually learn how to automate reverse engineering tasks using Ghidra plug-ins. You'll then see how to set up an environment to perform malware analysis using Ghidra and how to use it in the headless mode. As you progress, you'll use Ghidra scripting to automate the task of identifying vulnerabilities in executable binaries. The book also covers advanced topics such as developing Ghidra plug-ins, developing your own GUI, incorporating new process architectures if needed, and contributing to the Ghidra project. By the end of this Ghidra book, you'll have developed the skills you need to harness the power of Ghidra for analyzing and avoiding potential vulnerabilities in code and networks. What you will learn Get to grips with using Ghidra's features, plug-ins, and extensions Understand how you can contribute to Ghidra Focus on reverse engineering malware and perform binary auditing Automate reverse engineering tasks with Ghidra plug-ins Become well-versed with developing your own Ghidra extensions, scripts, and features Automate the task of looking for vulnerabilities in executable binaries using Ghidra scripting Find out how to use Ghidra in the headless mode Who this book is for This SRE book is for developers, software engineers, or any IT professional with some understanding of cybersecurity essentials. Prior knowledge of Java or Python, along with experience in programming or developing applications, is required before getting started with this book.

Ajax on Java

Ajax on Java
Author: Steven Douglas Olson
Publsiher: "O'Reilly Media, Inc."
Total Pages: 228
Release: 2007-02-22
Genre: Computers
ISBN: 9780596553647

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This practical guide shows you how to make your Java web applications more responsive and dynamic by incorporating new Ajaxian features, including suggestion lists, drag-and-drop, and more. Java developers can choose between many different ways of incorporating Ajax, from building JavaScript into your applications "by hand" to using the new Google Web Toolkit (GWT). Ajax on Java starts with an introduction to Ajax, showing you how to write some basic applications that use client-side JavaScript to request information from a Java servlet and display it without doing a full page reload. It also presents several strategies for communicating between the client and the server, including sending raw data, and using XML or JSON (JavaScript Object Notation) for sending more complex collections of data. The book then branches out into different approaches for incorporating Ajax, which include: The Prototype and script.aculo.us Javascript libraries, the Dojo and Rico libraries, and DWR Integrating Ajax into Java ServerPages (JSP) applications Using Ajax with Struts Integrating Ajax into Java ServerFaces (JSF) applications Using Google's GWT, which offers a pure Java approach to developing web applications: your client-side components are written in Java, and compiled into HTML and JavaScript Ajax gives web developers the ability to build applications that are more interactive, more dynamic, more exciting and enjoyable for your users. If you're a Java developer and haven't tried Ajax, but would like to get started, this book is essential. Your users will be grateful.

Learning SQL

Learning SQL
Author: Alan Beaulieu
Publsiher: O'Reilly Media
Total Pages: 338
Release: 2009-04-11
Genre: Computers
ISBN: 9780596551070

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Updated for the latest database management systems -- including MySQL 6.0, Oracle 11g, and Microsoft's SQL Server 2008 -- this introductory guide will get you up and running with SQL quickly. Whether you need to write database applications, perform administrative tasks, or generate reports, Learning SQL, Second Edition, will help you easily master all the SQL fundamentals. Each chapter presents a self-contained lesson on a key SQL concept or technique, with numerous illustrations and annotated examples. Exercises at the end of each chapter let you practice the skills you learn. With this book, you will: Move quickly through SQL basics and learn several advanced features Use SQL data statements to generate, manipulate, and retrieve data Create database objects, such as tables, indexes, and constraints, using SQL schema statements Learn how data sets interact with queries, and understand the importance of subqueries Convert and manipulate data with SQL's built-in functions, and use conditional logic in data statements Knowledge of SQL is a must for interacting with data. With Learning SQL, you'll quickly learn how to put the power and flexibility of this language to work.

Designing Embedded Hardware

Designing Embedded Hardware
Author: John Catsoulis
Publsiher: "O'Reilly Media, Inc."
Total Pages: 298
Release: 2002
Genre: Computers
ISBN: 0596003625

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Intelligent readers who want to build their own embedded computer systems-- installed in everything from cell phones to cars to handheld organizers to refrigerators-- will find this book to be the most in-depth, practical, and up-to-date guide on the market. Designing Embedded Hardware carefully steers between the practical and philosophical aspects, so developers can both create their own devices and gadgets and customize and extend off-the-shelf systems. There are hundreds of books to choose from if you need to learn programming, but only a few are available if you want to learn to create hardware. Designing Embedded Hardware provides software and hardware engineers with no prior experience in embedded systems with the necessary conceptual and design building blocks to understand the architectures of embedded systems. Written to provide the depth of coverage and real-world examples developers need, Designing Embedded Hardware also provides a road-map to the pitfalls and traps to avoid in designing embedded systems. Designing Embedded Hardware covers such essential topics as: The principles of developing computer hardware Core hardware designs Assembly language concepts Parallel I/O Analog-digital conversion Timers (internal and external) UART Serial Peripheral Interface Inter-Integrated Circuit Bus Controller Area Network (CAN) Data Converter Interface (DCI) Low-power operation This invaluable and eminently useful book gives you the practical tools and skills to develop, build, and program your own application-specific computers.

Hands On Robotics Programming with C

Hands On Robotics Programming with C
Author: Dinesh Tavasalkar
Publsiher: Packt Publishing Ltd
Total Pages: 312
Release: 2019-03-30
Genre: Computers
ISBN: 9781789131079

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Enhance your programming skills to build exciting robotic projects Key Features Build an intelligent robot that can detect and avoid obstacles and respond to voice commands Detect and track objects and faces using OpenCV Control your robot with a GUI button designed using Qt5 Book Description C++ is one of the most popular legacy programming languages for robotics, and a combination of C++ and robotics hardware is used in many leading industries. This book will bridge the gap between Raspberry Pi and C/C++ programming and enable you to develop applications for Raspberry Pi. To follow along with the projects covered in the book, you can implement C programs in Raspberry Pi with the wiringPi library. With this book, you’ll develop a fully functional car robot and write programs to move it in different directions. You’ll then create an obstacle - avoiding robot using an ultrasonic sensor. Furthermore, you’ll find out how to control the robot wirelessly using your PC/Mac. This book will also help you work with object detection and tracking using OpenCV, and guide you through exploring face detection techniques. Finally, you will create an Android app and control the robot wirelessly with an Android smartphone. By the end of this book, you will have gained experience in developing a robot using Raspberry Pi and C/C++ programming. What you will learn Install software in Raspberry Pi compatible with C++ programming Program the Raspberry Pi in C++ to run a motor Control RPi-powered robot wirelessly with your laptop or PC Program an RPi camera using OpenCV Control a Raspberry Pi robot with voice commands Implement face and object detection with Raspberry Pi Who this book is for This book is for developers, programmers, and robotics enthusiasts interested in leveraging C++ to build exciting robotics applications. Prior knowledge of C++ is necessary to understand the projects covered in this book.

Tokenomics

Tokenomics
Author: Sean Au,Thomas Power
Publsiher: Packt Publishing Ltd
Total Pages: 486
Release: 2018-10-08
Genre: Computers
ISBN: 9781789132601

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Explore the differences between ICOs, cryptocurrencies, and tokens (offerings), enabling the reader to understand the ICO landscape, how millions were raised in minutes, and where the future of the tokenized economy is heading. Take a real-time journey, cutting through the myths, understanding token choices available to everyone. Key Features Interviews with key figures in Tokenomics Unbiased evaluation and comparison of the different offerings Conceptual analysis of the market’s reaction League table showing current exposure An account of the theoretical and current legal foundations of alt coins and tokens A complete introduction to the phases of an initial coin offering Book Description Tokenomics is the economy of this new world. This is a no-holds-barred, in-depth exploration of the way in which we can participate in the blockchain economy. The reader will learn the basics of bitcoin, blockchains, and tokenomics; what the very first ICO was; and how over a period of 5 years, various projects managed to raise the enormous sums of money they did. The book then provides insights from ICO experts and looks at what the future holds. By comparing the past, current, and future of this technology, the book will inform anyone, whatever motivates their interest. The crypto shift of blockchains, ICOs, and tokens is much more than just buying bitcoins, creating tokens, or raising millions in a minute in an ICO. It is a new paradigm shift from centralized to decentralized, from closed to open, and from opaqueness to transparency. ICOs and the creation of tokens during the craze of 2017 needed a lot of preparation, an understanding of cryptocurrencies and of emerging legal frameworks, but this has spurred a new movement to tokenize the world. The author gives an unbiased, authoritative picture of the current playing field, exploring the token opportunities and provides a unique insight into the developing world of this tokenized economy. This book will nourish hungry minds wanting to grow their knowledge in this fascinating area. What you will learn The background of ICOs and how they came to be The difference between a coin and a token, a utility and a security, and all the other acronyms you’re likely to ever encounter How these ICOs raised enormous sums of money Tokenomics: structuring the token with creativity Why it’s important to play nicely with the regulators A sneak peak into the future of ICOs from leaders in the industry Who this book is for With the media hype about bitcoin, this book appeals to anyone, from those with a general interest in anything crypto, or those with some knowledge of the nuances between cryptocurrency, ICOs, IPOs and the Token economy.

qmail

qmail
Author: John Levine
Publsiher: "O'Reilly Media, Inc."
Total Pages: 252
Release: 2004-03-24
Genre: Computers
ISBN: 9780596552121

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qmail has quietly become one of the most widely used applications on the Internet today. It's powerful enough to handle mail for systems with millions of users--Like Yahoo! Mail and Hotmail, while remaining compact and manageable enough for the smallest Unix- and Linux-based PC systems. Its component design makes it easy to extend and customize while keeping its key functions secure, so it's no wonder that adoption of qmail continues at a rapid pace.The downside? Apparently none. Except that qmail's unique design can be disorienting to those familiar with other popular MTAs (Mail Transfer Agents). If you're coming from sendmail, for instance, you might have trouble recasting your problems and solutions in qmail terms. qmail first helps you establish a "qmail frame of mind," then explores the installation, configuration, administration, and extension of this powerful MTA. Whether you're installing from scratch or managing mailing lists with thousands of users, qmail provides detailed information about how to make qmail do precisely what you wantqmail concentrates on common tasks like moving a sendmail setup to qmail, or setting up a "POP toaster," a system that provides mail service to a large number of users on other computers sending and retrieving mail remotely. The book also fills crucial gaps in existing documentation, detailing exactly what the core qmail software does.Topics covered include: Installation and configuration, including patching qmail Moving from sendmail to qmail Handling locally and remotely originated messages Managing virtual domains Logging qmail activity Tuning qmail performance Running multiple copies of qmail on the same computer Mailing list setup and management Integrating the qmail MTA with POP and IMAP delivery Filtering out spam and viruses If you need to manage mailing lists, large volumes of mail, or simply find sendmail and other MTAs too complicated, qmail may be exactly what's called for. Our new guide, qmail, will provide the guidance you need to build an email infrastructure that performs well, makes sense, and is easy to maintain.

Programming Embedded Systems

Programming Embedded Systems
Author: Michael Barr,Anthony Massa
Publsiher: "O'Reilly Media, Inc."
Total Pages: 301
Release: 2006
Genre: Computers
ISBN: 9780596009830

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Authored by two of the leading authorities in the field, this guide offers readers the knowledge and skills needed to achieve proficiency with embedded software.

Using Samba

Using Samba
Author: Gerald Carter,Jay Ts,Robert Eckstein
Publsiher: "O'Reilly Media, Inc."
Total Pages: 450
Release: 2007-01-23
Genre: Computers
ISBN: 9781449373092

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This book is the comprehensive guide to Samba administration, officially adopted by the Samba Team. Wondering how to integrate Samba's authentication with that of a Windows domain? How to get Samba to serve Microsoft Dfs shares? How to share files on Mac OS X? These and a dozen other issues of interest to system administrators are covered. A whole chapter is dedicated to troubleshooting! The range of this book knows few bounds. Using Samba takes you from basic installation and configuration -- on both the client and server side, for a wide range of systems -- to subtle details of security, cross-platform compatibility, and resource discovery that make the difference between whether users see the folder they expect or a cryptic error message. The current edition covers such advanced 3.x features as: Integration with Active Directory and OpenLDAP Migrating from Windows NT 4.0 domains to Samba Delegating administrative tasks to non-root users Central printer management Advanced file serving features, such as making use of Virtual File System (VFS) plugins. Samba is a cross-platform triumph: robust, flexible and fast, it turns a Unix or Linux system into a file and print server for Microsoft Windows network clients. This book will help you make your file and print sharing as powerful and efficient as possible. The authors delve into the internals of the Windows activities and protocols to an unprecedented degree, explaining the strengths and weaknesses of each feature in Windows domains and in Samba itself. Whether you're playing on your personal computer or an enterprise network, on one note or a full three-octave range, Using Samba will give you an efficient and secure server.

Learn React with TypeScript 3

Learn React with TypeScript 3
Author: Carl Rippon
Publsiher: Packt Publishing Ltd
Total Pages: 502
Release: 2018-11-29
Genre: Computers
ISBN: 9781789618129

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React today is one of the most loved and preferred choices for front-end development. Using React with TypeScript enhances development experience and offers a powerful combination to develop high performing web apps. This book will take you through a journey of web development with the help of the latest version of React and TypeScript 3.

Mastering Ubuntu Server

Mastering Ubuntu Server
Author: Jay LaCroix
Publsiher: Packt Publishing Ltd
Total Pages: 552
Release: 2018-05-30
Genre: Computers
ISBN: 9781788997089

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Ubuntu is a Debian-based Linux distribution with versions available for both desktops as well as servers. The Server edition, Ubuntu Server, has set the industry standard for Linux in the data center as well as the cloud. Organizations, inventors, and hobbyists alike will benefit from its flexible configuration, fast deployment, and a plethora ...

Web Analytics

Web Analytics
Author: Avinash Kaushik
Publsiher: John Wiley & Sons
Total Pages: 480
Release: 2007-07-30
Genre: Computers
ISBN: 9780470175057

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Swift Game Development

Swift Game Development
Author: Siddharth Shekar,Stephen Haney
Publsiher: Unknown
Total Pages: 434
Release: 2018-09-28
Genre: Computers
ISBN: 1788471156

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Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features - including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.