Scala for the Impatient

Scala for the Impatient
Author: Cay S. Horstmann
Publsiher: Pearson Education
Total Pages: 448
Release: 2012-03-08
Genre: Computers
ISBN: 9780132761802

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Scala is a modern programming language for the Java Virtual Machine (JVM) that combines the best features of object-oriented and functional programming languages. Using Scala, you can write programs more concisely than in Java, as well as leverage the full power of concurrency. Since Scala runs on the JVM, it can access any Java library and is interoperable with Java frameworks. Scala for the Impatient concisely shows developers what Scala can do and how to do it. In this book, Cay Horstmann, the principal author of the international best-selling Core Java™, offers a rapid, code-based introduction that’s completely practical. Horstmann introduces Scala concepts and techniques in “blog-sized” chunks that you can quickly master and apply. Hands-on activities guide you through well-defined stages of competency, from basic to expert. Coverage includes Getting started quickly with Scala’s interpreter, syntax, tools, and unique idioms Mastering core language features: functions, arrays, maps, tuples, packages, imports, exception handling, and more Becoming familiar with object-oriented programming in Scala: classes, inheritance, and traits Using Scala for real-world programming tasks: working with files, regular expressions, and XML Working with higher-order functions and the powerful Scala collections library Leveraging Scala’s powerful pattern matching and case classes Creating concurrent programs with Scala actors Implementing domain-specific languages Understanding the Scala type system Applying advanced “power tools” such as annotations, implicits, and delimited continuations Scala is rapidly reaching a tipping point that will reshape the experience of programming. This book will help object-oriented programmers build on their existing skills, allowing them to immediately construct useful applications as they gradually master advanced programming techniques.

Unreal Engine 4 x Scripting with C Cookbook

Unreal Engine 4 x Scripting with C   Cookbook
Author: John P. Doran,William Sherif,Stephen Whittle
Publsiher: Packt Publishing Ltd
Total Pages: 708
Release: 2019-03-29
Genre: Computers
ISBN: 9781789803372

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Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games ...

Selenium Framework Design in Data Driven Testing

Selenium Framework Design in Data Driven Testing
Author: Carl Cocchiaro
Publsiher: Packt Publishing Ltd
Total Pages: 354
Release: 2018-01-23
Genre: Computers
ISBN: 9781788471732

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Take a deep dive into building data-driven test frameworks using Selenium WebDriver Key Features A comprehensive guide to designing data-driven test frameworks using the Selenium 3 WebDriver API, AppiumDriver API, Java-Bindings, and TestNG Learn how to use Selenium Page Object Design Patterns and D.R.Y. (Don’t Repeat Yourself) Approaches to software development in automated testing Discover the Selenium Grid Architecture and build your own grid for browser and mobile devices Use third party tools and services like ExtentReports for results processing, reporting, and SauceLabs for cloud-based test services Book Description The Selenium WebDriver 3.x Technology is an open source API available to test both Browser and Mobile applications. It is completely platform independent in that tests built for one browser or mobile device, will also work on all other browsers and mobile devices. Selenium supports all major development languages which allow it to be tied directly into the technology used to develop the applications. This guide will provide a step-by-step approach to designing and building a data-driven test framework using Selenium WebDriver, Java, and TestNG. The book starts off by introducing users to the Selenium Page Object Design Patterns and D.R.Y Approaches to Software Development. In doing so, it covers designing and building a Selenium WebDriver framework that supports both Browser and Mobile Devices. It will lead the user through a journey of architecting their own framework with a scalable driver class, Java utility classes, JSON Data Provider, Data-Driven Test Classes, and support for third party tools and plugins. Users will learn how to design and build a Selenium Grid from scratch to allow the framework to scale and support different browsers, mobile devices, versions, and platforms, and how they can leverage third party grids in the Cloud like SauceLabs. Other topics covered include designing abstract base and sub-classes, inheritance, dual-driver support, parallel testing, testing multi-branded applications, best practices for using locators, and data encapsulation. Finally, you will be presented with a sample fully-functional framework to get them up and running with the Selenium WebDriver for browser testing. By the end of the book, you will be able to design your own automation testing framework and perform data-driven testing with Selenium WebDriver. What you will learn Design the Selenium Driver Class for local, remote, and third party grid support Build Page Object Classes using the Selenium Page Object Model Develop Data-Driven Test Classes using the TestNG framework Encapsulate Data using the JSON Protocol Build a Selenium Grid for RemoteWebDriver Testing Construct Utility Classes for use in Synchronization, File I/O, Reporting and Test Listener Classes Run the sample framework and see the benefits of a live data-driven framework in real-time Who this book is for This book is intended for software quality assurance/testing professionals, software project managers, or software developers with prior experience in using Selenium and Java to test web-based applications.This book is geared towards the quality assurance and development professionals responsible for designing and building enterprise-based testing frameworks.The user should have a working knowledge of the Java, TestNG, and Selenium technologies

Proceedings of the 13th International Scientific Conference

Proceedings of the 13th International Scientific Conference
Author: Eugeniusz Rusiński,Damian Pietrusiak
Publsiher: Springer
Total Pages: 631
Release: 2017-03-27
Genre: Technology & Engineering
ISBN: 9783319509389

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These proceedings of the 13th International Conference on Computer Aided Engineering present selected papers from the event, which was held in Polanica Zdrój, Poland, from June 22 to 25, 2016. The contributions are organized according to thematic sections on the design and manufacture of machines and technical systems; durability prediction; repairs and retrofitting of power equipment; strength and thermodynamic analyses for power equipment; design and calculation of various types of load-carrying structures; numerical methods for dimensioning materials handling; and long-distance transport equipment. The conference and its proceedings offer a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances in this dynamic field.

Unreal Engine 4 Scripting with C Cookbook

Unreal Engine 4 Scripting with C   Cookbook
Author: William Sherif,Stephen Whittle
Publsiher: Packt Publishing Ltd
Total Pages: 452
Release: 2016-10-24
Genre: Computers
ISBN: 9781785884689

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Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.

General Catalogue of Printed Books

General Catalogue of Printed Books
Author: British Museum. Dept. of Printed Books
Publsiher: Unknown
Total Pages: 135
Release: 1969
Genre: English imprints
ISBN: PSU:000030001121

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Transport Systems Telematics

Transport Systems Telematics
Author: Jerzy Mikulski
Publsiher: Springer Science & Business Media
Total Pages: 470
Release: 2010-10-06
Genre: Computers
ISBN: 9783642164712

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The idea of telematics appeared more than a decade ago and it is possible to define it, in a general and simple way, as a communication system for collecting, processing and distributing information. The transport services market is definitely the most important area for telematic applications. Transport-telematics issues constitute a field of knowledge of transport that integrates information technology and telecommunications in applications for managing and controlling traffic in transport systems, stimulating technical and organizational activities that ensure improved effectiveness and safe operation of such systems. Integrated and cooperating telematic applications constitute intelligent transport systems. The basis of such systems is to efficiently collect and process information and to manage its flow within the system. This enables supplying information from almost all areas of transport activities in real time. Intelligent transport––supported by a number of integrated telecommunications, IT measurement and control engineering solutions, and by appropriate tools and software––comprises telematic applications. They have an extensive range of use in many areas of transport, allowing the integration of the means and types of transport, including its infrastructure, business organization and management processes. This monograph is a collection of selected papers presented at the jubilee transport telematics conference, TST 2010, and is the result of the work of many scientists associated with this area of knowledge and who had spent years with the conference.

FreeBSD Handbook

FreeBSD Handbook
Author: FreeBSD Documentation Project
Publsiher: Walnut Creek CDROM
Total Pages: 489
Release: 2000
Genre: FreeBSD.
ISBN: 1571762418

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The FreeBSD Handbook is a comprehensive FreeBSD tutorial and reference. It covers installation, day-to-day use of FreeBSD, and mach more, such as the Ports collection, creating a custom kernel, security topics, the X Window System, how to use FreeBSD's Linux binary compatibility, and how to upgrade your system from source using the 'make world' command, to name a few.

Recent Advances in Mechatronics

Recent Advances in Mechatronics
Author: Ryszard Jablonski,Mateusz Turkowski,Roman Szewczyk
Publsiher: Springer Science & Business Media
Total Pages: 693
Release: 2007-09-19
Genre: Technology & Engineering
ISBN: 9783540739562

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This book presents recent state of advances in mechatronics presented on the 7th International Conference Mechatronics 2007, hosted at the Faculty of Mechatronics, Warsaw University of Technology, Poland. The selected papers give an overview of the state-of-the-art and present new research results and prospects of the future development in this interdisciplinary field of mechatronic systems.

Apple Confidential 2 0

Apple Confidential 2 0
Author: Owen W. Linzmayer
Publsiher: No Starch Press
Total Pages: 344
Release: 2004
Genre: Business & Economics
ISBN: 9781593270100

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Chronicles the best and the worst of Apple Computer's remarkable story.

Head First HTML with CSS XHTML

Head First HTML with CSS   XHTML
Author: Elisabeth Freeman,Eric Freeman
Publsiher: "O'Reilly Media, Inc."
Total Pages: 658
Release: 2006
Genre: Computers
ISBN: 9780596101978

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"A complete learning experience for creating industry standard Web pages - but you won't be just reading: you'll be playing games, solving puzzles, pondering mysteries and creating Web pages like you never imagined. You'll be also learning how HTML works with CSS . . . if you're going to create Web pages in the 21st century, then you want to know and to understand CSS, too."

Council of Europe Charter on Education for Democratic Citizenship and Human Rights Education

Council of Europe Charter on Education for Democratic Citizenship and Human Rights Education
Author: Council of Europe. Committee of Ministers
Publsiher: Council of Europe
Total Pages: 35
Release: 2010-01-01
Genre: Law
ISBN: 9287168989

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Education plays an essential role in the promotion of the core values of the Council of Europe: democracy, human rights And The rule of law, As well as in the prevention of human rights violations. More generally, education is increasingly seen as a defence against the rise of violence, racism, extremism, xenophobia, discrimination and intolerance. This growing awareness is reflected in the adoption of the Council of Europe Charter on Education for Democratic Citizenship and Human Rights Education (EDC/ HRE) by the Organisation's 47 member states in the framework of Recommendation CM/Rec(2010)7. The Charter was developed over a period of several years as a result of wide-ranging consultations and is non-binding. it will be an important reference point for all those dealing with citizenship and human rights education. it will hopefully provide a focus and catalyst for action in the member states, As well as a way of disseminating good practice and raising standards throughout Europe and beyond.

New Media Behind the Iron Curtain

New Media Behind the Iron Curtain
Author: Piotr Sitarski,Maria B. Garda,Krzysztof Jajko
Publsiher: Unknown
Total Pages: 135
Release: 2020
Genre: Electronic Book
ISBN: 8382201997

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General Catalogue of Printed Books

General Catalogue of Printed Books
Author: British Museum. Department of Printed Books
Publsiher: Unknown
Total Pages: 135
Release: 1962
Genre: English imprints
ISBN: IND:30000092329337

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Beyond Software Architecture

Beyond Software Architecture
Author: Luke Hohmann
Publsiher: Addison-Wesley Professional
Total Pages: 314
Release: 2003-01
Genre: Computers
ISBN: 0201775948

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This text aims to help all members of the development team make the correct nuts-and-bolts architecture decisions that ensure project success.