Postsecondary Play

Postsecondary Play
Author: William G. Tierney,Zoë B. Corwin,Tracy Fullerton,Gisele Ragusa
Publsiher: JHU Press
Total Pages: 352
Release: 2014-06-01
Genre: Education
ISBN: 9781421413075

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Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

Postsecondary Play

Postsecondary Play
Author: William G. Tierney,Zoë B. Corwin,Tracy Fullerton,Gisele Ragusa
Publsiher: JHU Press
Total Pages: 336
Release: 2014-06
Genre: Education
ISBN: 9781421413068

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Summarizing a decade of research in game design and learning, Postsecondary Play will appeal to higher education scholars and students of learning, online gaming, education, and the media.

Locally Played

Locally Played
Author: Benjamin Stokes
Publsiher: MIT Press
Total Pages: 288
Release: 2020-04-07
Genre: Games & Activities
ISBN: 9780262356930

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How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment
Author: Harold F. O'Neil,Eva L. Baker,Ray S. Perez
Publsiher: Routledge
Total Pages: 312
Release: 2016-03-31
Genre: Computers
ISBN: 9781317814672

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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

PISA Untapped Skills Realising the Potential of Immigrant Students

PISA Untapped Skills Realising the Potential of Immigrant Students
Author: OECD
Publsiher: OECD Publishing
Total Pages: 204
Release: 2012-07-16
Genre: Electronic Book
ISBN: 9789264172470

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This book provides an overview of the evidence emerging from PISA 2009 on the performance and socio-economic background of children of immigrants, their performance in school, the effects of age at arrival, and impacts of migration policies.

Gamification Concepts Methodologies Tools and Applications

Gamification  Concepts  Methodologies  Tools  and Applications
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 2211
Release: 2015-03-31
Genre: Computers
ISBN: 9781466682016

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

Feminist Critical Policy Analysis A perspective from post secondary education

Feminist Critical Policy Analysis  A perspective from post secondary education
Author: Catherine Marshall
Publsiher: Psychology Press
Total Pages: 220
Release: 1997
Genre: Education
ISBN: 0750706546

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This text sets out to challenge the traditional power basis of the policy decision makers in education. It contests that others who have an equal right to be consulted and have their opinions known have been silenced, declared irrelevant, postponed and otherwise ignored. Policies have thus been formed and implemented without even a cursory feminist critical glance. The chapters in this text illustrate how to incorporate critical and feminist lenses and thus create policies to meet the lived realities, the needs, aspirations and values of women and girls. A particular focus is the primary and secondary sectors of education.

Resources in Education

Resources in Education
Author: Anonim
Publsiher: Unknown
Total Pages: 332
Release: 1998
Genre: Education
ISBN: MINN:30000007201399

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