Pro Java Clustering and Scalability

Pro Java Clustering and Scalability
Author: Jorge Acetozi
Publsiher: Apress
Total Pages: 149
Release: 2017-08-10
Genre: Computers
ISBN: 9781484229859

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Build clustered and scalable Java-based, real-time applications using Spring Framework, Boot, WebSocket, Cassandra, Redis and RabbitMQ. In this book, you'll tie all this together with a dive-in case study, a real-time scalable chat application under differing scenarios. Pro Java Clustering and Scalability also discusses how to horizontally scale the WebSocket chat application using a full STOMP broker such as RabbitMQ. Although this is a programming book, it also discusses many interesting infrastructure topics and tips about continuous delivery, Docker, NoSQL (Cassandra and Redis) and other related technologies. What You Will Learn Handle clustering and scalability using various open source Java, microservices, and web services tools and technologies Use Spring Framework, Boot, and other Spring technologies Integrate with Redis, RabbitMQ, Cassandra, NoSQL, and much more Test the case study code under various scenarios and stresses Who This Book Is For Experienced Java developers with at least some prior experience with Java, especially Spring Framework, Boot and other tools, and some web services.

Pro Java EE 5 Performance Management and Optimization

Pro Java EE 5 Performance Management and Optimization
Author: Steven Haines
Publsiher: Apress
Total Pages: 381
Release: 2006-11-22
Genre: Computers
ISBN: 9781430201700

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First book to address and assess performance of enterprise Java-based applications using the new Java EE 5 Presents Java EE 5 Performance Management as a proven methodology, featuring a set of common problems that have been observed in real-world customer environments Presents "wait-based" performance tuning methodology, the most efficient Java EE 5 tuning methodology, but one previously neglected in the Java EE 5 space

Practical Node js

Practical Node js
Author: Azat Mardan
Publsiher: Apress
Total Pages: 505
Release: 2018-08-17
Genre: Computers
ISBN: 9781484230398

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Learn how to build a wide range of scalable real-world web applications using a professional development toolkit. If you already know the basics of Node.js, now is the time to discover how to bring it to production level by leveraging its vast ecosystem of packages.With this book, you'll work with a varied collection of standards and frameworks and see how all those pieces fit together. Practical Node.js takes you from installing all the necessary modules to writing full-stack web applications. You'll harness the power of the Express.js and Hapi frameworks, the MongoDB database with Mongoskin and Mongoose. You'll also work with Pug and Handlebars template engines, Stylus and LESS CSS lanaguages, OAuth and Everyauth libraries, and the Socket.IO and Derby libraries, and everything in between. This exciting second edition is fully updated for ES6/ES2015 and also covers how to deploy to Heroku and AWS, daemonize apps, and write REST APIs. You'll build full-stack real-world Node.js apps from scratch, and also discover how to write your own Node.js modules and publish them on NPM. You already know what Node.js is; now learn what you can do with it and how far you can take it! What You'll Learn Manipulate data from the mongo console Use the Mongoskin and Mongoose MongoDB libraries Build REST API servers with Express and Hapi Deploy apps to Heroku and AWS Test services with Mocha, Expect and TravisCI Utilize sessions for authentication Implement a third-party OAuth strategy with Everyauth Apply Redis, domains, WebSockets, and clusters Write your own Node.js module, and publish it on NPM Who This Book Is For Web developers who have some familiarity with the basics of Node.js and want to learn how to use it to build apps in a professional environment.

Distributed and Cloud Computing

Distributed and Cloud Computing
Author: Kai Hwang,Jack Dongarra,Geoffrey C. Fox
Publsiher: Morgan Kaufmann
Total Pages: 672
Release: 2013-12-18
Genre: Computers
ISBN: 9780128002049

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Distributed and Cloud Computing: From Parallel Processing to the Internet of Things offers complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing. It is the first modern, up-to-date distributed systems textbook; it explains how to create high-performance, scalable, reliable systems, exposing the design principles, architecture, and innovative applications of parallel, distributed, and cloud computing systems. Topics covered by this book include: facilitating management, debugging, migration, and disaster recovery through virtualization; clustered systems for research or ecommerce applications; designing systems as web services; and social networking systems using peer-to-peer computing. The principles of cloud computing are discussed using examples from open-source and commercial applications, along with case studies from the leading distributed computing vendors such as Amazon, Microsoft, and Google. Each chapter includes exercises and further reading, with lecture slides and more available online. This book will be ideal for students taking a distributed systems or distributed computing class, as well as for professional system designers and engineers looking for a reference to the latest distributed technologies including cloud, P2P and grid computing. Complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing Includes case studies from the leading distributed computing vendors: Amazon, Microsoft, Google, and more Explains how to use virtualization to facilitate management, debugging, migration, and disaster recovery Designed for undergraduate or graduate students taking a distributed systems course—each chapter includes exercises and further reading, with lecture slides and more available online

XNA Game Studio 4 0 Programming

XNA Game Studio 4 0 Programming
Author: Tom Miller,Dean Johnson
Publsiher: Pearson Education
Total Pages: 400
Release: 2010-12-12
Genre: Computers
ISBN: 0132620138

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Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360® This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development. You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA’s newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Mastering Enterprise JavaBeans

Mastering Enterprise JavaBeans
Author: Ed Roman,Rima Patel Sriganesh,Gerald Brose
Publsiher: John Wiley & Sons
Total Pages: 839
Release: 2005-01-05
Genre: Computers
ISBN: 9780764584923

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Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB

WebSocket Essentials Building Apps with HTML5 WebSockets

WebSocket Essentials     Building Apps with HTML5 WebSockets
Author: Varun Chopra
Publsiher: Packt Publishing Ltd
Total Pages: 110
Release: 2015-05-06
Genre: Computers
ISBN: 9781784395001

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This book is for web developers who want to learn and implement WebSocket to create interesting apps for modern browsers, leveraging the capabilities of HTML5 with WebSockets.

Fowler

Fowler
Author: Martin Fowler
Publsiher: Addison-Wesley
Total Pages: 557
Release: 2012-03-09
Genre: Computers
ISBN: 9780133065213

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The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned. Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform. This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts. Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them. The topics covered include · Dividing an enterprise application into layers · The major approaches to organizing business logic · An in-depth treatment of mapping between objects and relational databases · Using Model-View-Controller to organize a Web presentation · Handling concurrency for data that spans multiple transactions · Designing distributed object interfaces

Data intensive Text Processing with MapReduce

Data intensive Text Processing with MapReduce
Author: Jimmy Lin,Chris Dyer
Publsiher: Morgan & Claypool Publishers
Total Pages: 165
Release: 2010
Genre: Computers
ISBN: 9781608453429

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Our world is being revolutionized by data-driven methods: access to large amounts of data has generated new insights and opened exciting new opportunities in commerce, science, and computing applications. Processing the enormous quantities of data necessary for these advances requires large clusters, making distributed computing paradigms more crucial than ever. MapReduce is a programming model for expressing distributed computations on massive datasets and an execution framework for large-scale data processing on clusters of commodity servers. The programming model provides an easy-to-understand abstraction for designing scalable algorithms, while the execution framework transparently handles many system-level details, ranging from scheduling to synchronization to fault tolerance. This book focuses on MapReduce algorithm design, with an emphasis on text processing algorithms common in natural language processing, information retrieval, and machine learning. We introduce the notion of MapReduce design patterns, which represent general reusable solutions to commonly occurring problems across a variety of problem domains. This book not only intends to help the reader "think in MapReduce", but also discusses limitations of the programming model as well. This volume is a printed version of a work that appears in the Synthesis Digital Library of Engineering and Computer Science. Synthesis Lectures provide concise, original presentations of important research and development topics, published quickly, in digital and print formats. For more information visit www.morganclaypool.com

Redis Essentials

Redis Essentials
Author: Maxwell Dayvson Da Silva,Hugo Lopes Tavares
Publsiher: Packt Publishing Ltd
Total Pages: 230
Release: 2015-09-08
Genre: Computers
ISBN: 9781784396084

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Harness the power of Redis to integrate and manage your projects efficiently About This Book Learn how to use Redis's data types efficiently to manage large data sets Scale Redis to multiple servers with Twemproxy, Redis Sentinel, and Redis Cluster A fast-paced guide, full of real-world examples to help you get the best out of the features offered by Redis Who This Book Is For If you are a competent developer with experience of working with data structure servers and want to boost your project's performance by learning about features of Redis, then this book is for you. What You Will Learn Build analytics applications using Bitmaps and Hyperloglogs Enhance scalability with Twemproxy, Redis Sentinel, and Redis Cluster Build a Time Series implementation in Node.js and Redis Create your own Redis commands by extending Redis with Lua Get to know security techniques to protect your data (SSL encryption, firewall rules, basic authorization) Persist data to disk and learn the trade-offs of AOF and RDB Understand how to use Node.js, PHP, Python, and Ruby clients for Redis Avoid common pitfalls when designing your next solution In Detail Redis is the most popular in-memory key-value data store. It's very lightweight and its data types give it an edge over the other competitors. If you need an in-memory database or a high-performance cache system that is simple to use and highly scalable, Redis is what you need. Redis Essentials is a fast-paced guide that teaches the fundamentals on data types, explains how to manage data through commands, and shares experiences from big players in the industry. We start off by explaining the basics of Redis followed by the various data types such as Strings, hashes, lists, and more. Next, Common pitfalls for various scenarios are described, followed by solutions to ensure you do not fall into common traps. After this, major differences between client implementations in PHP, Python, and Ruby are presented. Next, you will learn how to extend Redis with Lua, get to know security techniques such as basic authorization, firewall rules, and SSL encryption, and discover how to use Twemproxy, Redis Sentinel, and Redis Cluster to scale infrastructures horizontally. At the end of this book, you will be able to utilize all the essential features of Redis to optimize your project's performance. Style and approach A practical guide that offers the foundation upon which you can begin to understand the capabilities of Redis using a step-by-step approach. This book is full of real-world problems and in-depth knowledge of the concepts and features of Redis, with plenty of examples.

WebSocket

WebSocket
Author: Andrew Lombardi
Publsiher: "O'Reilly Media, Inc."
Total Pages: 144
Release: 2015-09-09
Genre: Computers
ISBN: 9781449369231

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Until recently, creating desktop-like applications in the browser meant using inefficient Ajax or Comet technologies to communicate with the server. With this practical guide, you’ll learn how to use WebSocket, a protocol that enables the client and server to communicate with each other on a single connection simultaneously. No more asynchronous communication or long polling! For developers with a good grasp of JavaScript (and perhaps Node.js), author Andrew Lombardi provides useful hands-on examples throughout the book to help you get up to speed with the WebSocket API. You’ll also learn how to use WebSocket with Transport Layer Security (TLS). Learn how to use WebSocket API events, messages, attributes, and methods within your client application Build bi-directional chat applications on the client and server with WebSocket as the communication layer Create a subprotocol over WebSocket for STOMP 1.0, the Simple Text Oriented Messaging Protocol Use options for older browsers that don’t natively support WebSocket Protect your WebSocket application against various attack vectors with TLS and other tools Debug applications by learning aspects of the WebSocket lifecycle

Learning Spark

Learning Spark
Author: Jules S. Damji,Brooke Wenig,Tathagata Das,Denny Lee
Publsiher: O'Reilly Media
Total Pages: 400
Release: 2020-07-16
Genre: Computers
ISBN: 9781492050018

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Data is bigger, arrives faster, and comes in a variety of formats—and it all needs to be processed at scale for analytics or machine learning. But how can you process such varied workloads efficiently? Enter Apache Spark. Updated to include Spark 3.0, this second edition shows data engineers and data scientists why structure and unification in Spark matters. Specifically, this book explains how to perform simple and complex data analytics and employ machine learning algorithms. Through step-by-step walk-throughs, code snippets, and notebooks, you’ll be able to: Learn Python, SQL, Scala, or Java high-level Structured APIs Understand Spark operations and SQL Engine Inspect, tune, and debug Spark operations with Spark configurations and Spark UI Connect to data sources: JSON, Parquet, CSV, Avro, ORC, Hive, S3, or Kafka Perform analytics on batch and streaming data using Structured Streaming Build reliable data pipelines with open source Delta Lake and Spark Develop machine learning pipelines with MLlib and productionize models using MLflow

Disruptive Possibilities How Big Data Changes Everything

Disruptive Possibilities  How Big Data Changes Everything
Author: Jeffrey Needham
Publsiher: "O'Reilly Media, Inc."
Total Pages: 90
Release: 2013-05-06
Genre: Computers
ISBN: 9781449369002

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Big data has more disruptive potential than any information technology developed in the past 40 years. As author Jeffrey Needham points out in this revealing book, big data can provide unprecedented visibility into the operational efficiency of enterprises and agencies. Disruptive Possibilities provides an historically-informed overview through a wide range of topics, from the evolution of commodity supercomputing and the simplicity of big data technology, to the ways conventional clouds differ from Hadoop analytics clouds. This relentlessly innovative form of computing will soon become standard practice for organizations of any size attempting to derive insight from the tsunami of data engulfing them. Replacing legacy silos—whether they’re infrastructure, organizational, or vendor silos—with a platform-centric perspective is just one of the big stories of big data. To reap maximum value from the myriad forms of data, organizations and vendors will have to adopt highly collaborative habits and methodologies.

Client Server Web Apps with JavaScript and Java

Client Server Web Apps with JavaScript and Java
Author: Casimir Saternos
Publsiher: "O'Reilly Media, Inc."
Total Pages: 260
Release: 2014-03-28
Genre: COMPUTERS
ISBN: 9781449369316

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As a Java programmer, how can you tackle the disruptive client-server approach to web development? With this comprehensive guide, you’ll learn how today’s client-side technologies and web APIs work with various Java tools. Author Casimir Saternos provides the big picture of client-server development, and then takes you through many practical client-server architectures. You’ll work with hands-on projects in several chapters to get a feel for the topics discussed. User habits, technologies, and development methods have drastically altered web app design in recent years. But the Web itself hasn’t changed. This book shows you how to build apps that conform to the web’s underlying architecture. Learn the advantages of using separate client and server tiers, including code organization and speedy prototyping Explore the major tools, frameworks, and starter projects used in JavaScript development Dive into web API design and REST style of software architecture Understand Java’s alternatives to traditional packaging methods and application server deployment Build projects with lightweight servers, using jQuery with Jython, and Sinatra with Angular Create client-server web apps with traditional Java web application servers and libraries

Mastering LibGDX Game Development

Mastering LibGDX Game Development
Author: Patrick Hoey
Publsiher: Packt Publishing Ltd
Total Pages: 420
Release: 2015-11-26
Genre: Computers
ISBN: 9781785287718

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Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.