Science of Creature Design

Science of Creature Design
Author: Terryl Whitlatch
Publsiher: Unknown
Total Pages: 168
Release: 2015-11-15
Genre: Art
ISBN: 1624650295

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What is creature design? We all have a notion--mostly consisting of evocative images of otherworldly beings galloping, swimming, flying, and often attacking the hero of an epic film or story. But what makes a creature believable? In the follow-up to her bestseller, Animals Real and Imagined: The Fantasy of What Is and What Might Be, world-renowned artist Terryl Whitlatch reveals the secret behind believable creature design: anatomy. How anatomy applies practically to the natural history and story is the prime cornerstone on which successful creature design hangs, whether the creature is real or imaginary. Studying, understanding, drawing, and applying accurate anatomy to an imaginary creature will make viewers suspend their disbelief to welcome a new vision into their worlds.We invite you to immerse yourself in the intricate workings of numerous animal anatomies--and the beauty they possess--in the Science of Creature Design: Understanding Animal Anatomy. Whitlatch's delightful and charismatic illustrations will inform and thrill readers with every turn of the page. She shares valuable techniques reaped from years working for Lucasfilm and Walt Disney Feature Animation, and on such films as Jumanji, Brother Bear, and The Polar Express. In addition, Whitlatch exemplifies an endless love for real animals that continues to inspire her fantastic imaginary creatures, which have captivated audiences around the world.

The Principles of Creature Design

The Principles of Creature Design
Author: Terryl Whitlatch
Publsiher: Unknown
Total Pages: 180
Release: 2015-07-15
Genre: Art
ISBN: 162465021X

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Designing a captivating creature simply for it to exist against a white background and going no further is a purely academic exercise. Designing a creature that can survive in a world, interact with its own and other species, and go on to make an impact, is designing with intent--the end goal of creature design and what you'll witness in this latest book from industry veteran Terryl Whitlach.With decades of experience in the entertainment industry, developing creatures for Star Wars: Episode 1--The Phantom Menace and Beowulf , among other projects, she offers valuable advice on how to develop otherworldly beings that are not just stunning in appearance, but also possess qualities that will endear viewers to them, or repulse, if that's the intent. For Whitlatch, there's no limit to what can be imagined with an open mind, though the journey may not always be an easy one. It's what she calls "chasing the unicorn." We will surely enjoy joining her on her journey, filled with creatures that are so vivid, whimsical, and elaborate that we will wish--or wonder if--they are real.

Animals Real and Imagined

Animals Real and Imagined
Author: Terryl Whitlatch
Publsiher: Titan Publishing Company
Total Pages: 144
Release: 2011-02-01
Genre: Animals in art
ISBN: 0857681087

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From skeletons, to musculature, to the finished creature, this book is a feast for the eyes of creature enthusiasts and art buffs.

Fundamentals of Creature Design

Fundamentals of Creature Design
Author: 3D Total Publishing,Publishing 3dtotal
Publsiher: 3dtotal Publishing
Total Pages: 288
Release: 2020-07
Genre: Art
ISBN: 1912843129

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The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.

ZBrush Creature Design

ZBrush Creature Design
Author: Scott Spencer
Publsiher: John Wiley & Sons
Total Pages: 384
Release: 2012-04-06
Genre: Computers
ISBN: 9781118236260

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Zero in on the most cutting-edge trend in creature design forfilm and games: ZBrush! ZBrush allows you to develop a creature for film and games inrealistic, 3D format. With this book, you will learn how to createa unique creature from start to finish and search for and repairany foreseeable problems. Clear instructions guide you throughusing Photoshop in combination with ZBrush to finely render acreature so you can see how it will appear on screen. ExperiencedZBrush author and designer Scott Spencer shows you how to startwith your concept in ZBrush as a preliminary digital model and thenfurther refine it in Photoshop in order to fabricate ahyperrealistic image. Guides you through artistic concepts to visualize yourcreature Walks you through the process of conceptualizing a creature inZBrush Details techniques for using Photoshop to refine yourdesign Encourages you to use ZBrush as a sculpting and designing tooland then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creatureconcepts to life.

Digital Creature Rigging

Digital Creature Rigging
Author: Stewart Jones
Publsiher: Taylor & Francis
Total Pages: 413
Release: 2012-11-07
Genre: Art
ISBN: 9780240823799

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Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book. Production-ready techniques for creating believable digital creature rigging in 3ds Max. Includes tips and tricks for both film and game rigging, with the possibilities of sharing these assets. Creatures, not characters. Learn to rig an imaginative fictional creature, something that has never been seen before. Companion web site includes all scene files, scripts, tutorials from the book.

Wildlife of Star Wars

Wildlife of Star Wars
Author: Terryl Whitlatch,Bob Carrau
Publsiher: Chronicle Books
Total Pages: 176
Release: 2016-04-19
Genre: Performing Arts
ISBN: 9781452147666

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This field guide offers a unique look at the creatures that populate the Star Wars galaxy. Packed with hundreds of detailed and colorful illustrations of exotic entities in a wide array of habitats—from the ice fields of Hoth and the pastures of Naboo to the concrete jungle of Coruscant—this entertaining and comprehensive classic also provides information on the mating habits, feeding patterns, and defense mechanisms of these incredible beasts.

Animal Anatomy for Artists

Animal Anatomy for Artists
Author: Eliot Goldfinger
Publsiher: OUP USA
Total Pages: 242
Release: 2004-03-11
Genre: Art
ISBN: 9780195142143

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A detailed guide perfect for all skill levels takes artists step-by-step through the process of depicting realistic animals, from drawings of skeletons and how they move at the joint, to comparisons of shapes and proportions and photographs of live animals.

An Atlas of Animal Anatomy for Artists

An Atlas of Animal Anatomy for Artists
Author: W. Ellenberger,Francis A. Davis
Publsiher: Courier Corporation
Total Pages: 160
Release: 2013-06-03
Genre: Art
ISBN: 9780486316710

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Enlarged edition of a classic reference features clear directions for drawing horses, dogs, cats, lions, cattle, deer, and other creatures. Covers muscles, skeleton, and full external views. 288 illustrations.

The Art of Creature and Character Design Hardcover

The Art of Creature and Character Design Hardcover
Author: Sandy Collora
Publsiher: Unknown
Total Pages: 135
Release: 2015-03-15
Genre: Electronic Book
ISBN: 098618621X

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Creature Features

Creature Features
Author: Steve Jenkins,Robin Page
Publsiher: Houghton Mifflin Harcourt
Total Pages: 32
Release: 2014-10-01
Genre: Juvenile Nonfiction
ISBN: 9780544233515

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Examines unusual animal facial features and how they help the animals survive.

Designing Creatures and Characters

Designing Creatures and Characters
Author: Marc Taro Holmes
Publsiher: Penguin
Total Pages: 192
Release: 2016-10-12
Genre: Art
ISBN: 9781440344091

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All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design • Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. • Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. • Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. • Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

Fantasy World Building

Fantasy World Building
Author: Mark Nelson
Publsiher: Dover Publications
Total Pages: 160
Release: 2019-02-13
Genre: Art
ISBN: 9780486828657

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When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.

The Anatomy Sketchbook

The Anatomy Sketchbook
Author: Ilex
Publsiher: Ilex Press
Total Pages: 128
Release: 2018-09-04
Genre: Art
ISBN: 1781575053

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Understand the body's framework, grace and utility, and each vital element in this cunningly guided sketchbook. Anatomical mastery was critical to Michelangelo and Leonardo da Vinci's success. They understood that to draw a figure you must first learn its underlying architecture. Touching on structural drawing, the skeleton, musculature and modelling, this sketchbook includes 20 pioneering examples of anatomical study alongside helpful directions from celebrated artists, scientists and art historians. Whether drawing hands with Raphael, an eye with Escher, a foot with da Vinci or a torso with Giacometti, you will come to understand each element of the body and how they form a whole. The masterpieces, wisdom and glossary included in these aided sketchbooks together offer a strong foundation for artistic progression, and there's plenty of blank space to work your thoughts through. Gain the technique and confidence you need to produce accomplished results.

Stripped Bare

Stripped Bare
Author: David Bainbridge
Publsiher: Princeton University Press
Total Pages: 135
Release: 2018-10-09
Genre: Science
ISBN: 9780691183978

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A lavishly illustrated compendium of the art and history of animal anatomy from antiquity to today For more than two thousand years, comparative anatomy—the study of anatomical variation among different animal species—has been used to make arguments in natural philosophy, reinforce religious dogma, and remind us of our own mortality. This stunningly illustrated compendium traces the intertwined intellectual and artistic histories of comparative anatomy from antiquity to today. Stripped Bare brings together some of the most arresting images ever produced, from the earliest studies of animal form to the technicolor art of computer-generated anatomies. David Bainbridge draws on representative illustrations from different eras to discuss the philosophical, scientific, and artistic milieus from which they emerged. He vividly describes the unique aesthetics of each phase of anatomical endeavor, providing new insights into the exquisite anatomical drawings of Leonardo and Albrecht Dürer in the era before printing, Jean Héroard’s cutting and cataloging of the horse during the age of Louis XIII, the exotic pictorial menageries of the Comte de Buffon in the eighteenth century, anatomical illustrations from Charles Darwin’s voyages, the lavish symmetries of Ernst Haeckel’s prints, and much, much more. Featuring a wealth of breathtaking color illustrations throughout, Stripped Bare is a panoramic tour of the intricacies of vertebrate life as well as an expansive history of the peculiar and beautiful ways humans have attempted to study and understand the natural world.