The Games
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The Games
Author | : Ted Kosmatka |
Publsiher | : Ballantine Books |
Total Pages | : 406 |
Release | : 2013 |
Genre | : Fiction |
ISBN | : 9780345526625 |
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"Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Desperate to maintain America's edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao."--from publisher's description.
Ultimate Book of Card Games
Author | : Scott McNeely |
Publsiher | : Chronicle Books |
Total Pages | : 400 |
Release | : 2012-01-06 |
Genre | : Games & Activities |
ISBN | : 9781452110486 |
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Classic and comprehensive, this guide to over 350 games is sure to appeal to all ages. From Bridge to Poker and Solitaireto Hearts, card games are a beloved source of entertainment and competition (and they are recession proof!). This authoritative book is ideal for every household, college dorm, family cabin, or neighborhood bar that has a pack of cards. Designed in the style of the popular Ultimate Bar Book, this essential resource provides the rules to dozensof variations of your favorite games, and a few you've probably never heard of (Bezique, anyone?). With simple instructions and clear illustrations to guide the way, this volume will be a welcome addition to any gamer's library.
The Games
Author | : James Patterson,Mark Sullivan |
Publsiher | : Grand Central Publishing |
Total Pages | : 400 |
Release | : 2017-01-03 |
Genre | : Fiction |
ISBN | : 1455585335 |
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PRIVATE: #1 Investigative Agency, #1 Bestselling Series Beautiful white-sand beaches, gorgeous women, and stunning natural beauty . . . Sounds like heaven on earth, but to Jack Morgan, head of the renowned international security firm Private, it's a place where threats are coming fast and furious. As summer reaches full swing, prominent clients he's supposed to protect are disappearing and bodies mysteriously start to litter the streets. The countdown to a deadly spectacle has begun. Jack must fight his way deep into the heart of a ruthless underworld and stop his most destructive enemies ever. Before their dark plan can reach its catastrophic end.
The Games A Global History of the Olympics
Author | : David Goldblatt |
Publsiher | : W. W. Norton & Company |
Total Pages | : 464 |
Release | : 2016-07-26 |
Genre | : Sports & Recreation |
ISBN | : 9780393254112 |
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“A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the reinvention of the Games in Athens in 1896 to Rio in 2016, revealing how the Olympics developed into a global colossus and highlighting how they have been buffeted by (and affected by) domestic and international conflicts. Along the way, Goldblatt reveals the origins of beloved Olympic traditions (winners’ medals, the torch relay, the eternal flame) and popular events (gymnastics, alpine skiing, the marathon). And he delivers memorable portraits of Olympic icons from Jesse Owens to Nadia Comaneci, the Dream Team to Usain Bolt.
The Games Cells Play
Author | : Max D. Lechtman,Bonita Roohk,Robert J. Egan |
Publsiher | : Benjamin-Cummings Publishing Company |
Total Pages | : 148 |
Release | : 1979 |
Genre | : Cell metabolism |
ISBN | : 0805360948 |
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The Inheritance Games
Author | : Jennifer Lynn Barnes |
Publsiher | : Little, Brown Books for Young Readers |
Total Pages | : 384 |
Release | : 2020-09-01 |
Genre | : Young Adult Fiction |
ISBN | : 9781368053242 |
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Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets--perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why--or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House where every room bears the old man's touch--and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege, with danger around every turn, Avery will have to play the game herself just to survive.
Winning The Game Scientists Play
Author | : Carl J Sindermann |
Publsiher | : Basic Books |
Total Pages | : 304 |
Release | : 2008-01-04 |
Genre | : Science |
ISBN | : 9780465011629 |
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In this inspiring book of personal insight and sound advice, veteran scientist Carl J. Sindermann gives an insider's look at the competitive world of science and reveals the best strategies for attaining prominence and success. Taking apart the many different roles scientists must play during their careers, Sindermann compares common mistakes scientists make with what the best strategists do-whether they are publishing papers, presenting data, chairing meetings, or coping with government or academic bureaucracy. In the end, he maintains, well-honed interpersonal skills, a savvy eye on one's competitors, and excellent science are the keys to a satisfying and successful career.
Finite and Infinite Games
Author | : James Carse |
Publsiher | : Simon and Schuster |
Total Pages | : 256 |
Release | : 2011-10-11 |
Genre | : Philosophy |
ISBN | : 9781451657296 |
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“There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. Finite games, he shows, may offer wealth and status, power and glory. But infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Games People Play
Author | : Eric Berne |
Publsiher | : Unknown |
Total Pages | : 164 |
Release | : 2016-06 |
Genre | : Family & Relationships |
ISBN | : 0241257476 |
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"The book that has helped millions of people understand the dynamics of relationships We all play games. In the workplace, in the bedroom, even when we are not aware of it. Every personal encounter is a mental contest, an opportunity to assert our will. Eric Berne's classic Games People Playis the most accessible and insightful book ever written about the psychology of relationships and the patterns of behaviour that reveal our hidden feelings and emotions. Wise and witty, it shows the underlying motivations behind our relationships and explores the roles that we try, and are forced, to play. Games People Playgives you the keys to unlock the minds of others - and yourself. You'll become more honest, more effective and a true team player."
The Game Design Reader
Author | : Katie Salen Tekinbas,Eric Zimmerman |
Publsiher | : MIT Press |
Total Pages | : 960 |
Release | : 2005-11-23 |
Genre | : Computers |
ISBN | : 9780262195362 |
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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
The Complete Book of Solitaire and Patience Games
Author | : Albert H. Morehead |
Publsiher | : Read Books Ltd |
Total Pages | : 190 |
Release | : 2014-07-07 |
Genre | : Games & Activities |
ISBN | : 9781473395381 |
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Contained within the pages of this book is a complete guide to a variety solitaire and patience card games, including over 225 different games for your enjoyment. Perfect for the beginner and seasoned veteran alike, this text will have you honing your skills to the point of absolute mastery in not time at all. A great book for card enthusiasts, this wonderful text makes for a great addition to any home collection and is not to be missed by discerning enthusiasts. Contained within are detailed instructions, illustrations, terminology, time requirements, and odds in winning a wide range of games from the famous Canfield Solitaire to Napoleon's Forty Thieves. It's here – everything you need to know about Solitaire and Patience games. We are proud to republish this text here complete with a new introduction to playing card games.
The Incredible Math Games Book
Author | : DK Publishing |
Publsiher | : DK Publishing (Dorling Kindersley) |
Total Pages | : 16 |
Release | : 2015-07-07 |
Genre | : Juvenile Nonfiction |
ISBN | : 1465436286 |
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Kids can learn basic math concepts while having fun, using this activity-driven book of games and exercises. Includes dice and counter pieces to supplement math play.
A Multimodal Approach to Video Games and the Player Experience
Author | : Weimin Toh |
Publsiher | : Routledge |
Total Pages | : 252 |
Release | : 2018-10-25 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781351184755 |
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This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Harmful Content on the Internet and in Video Games
Author | : Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee |
Publsiher | : The Stationery Office |
Total Pages | : 76 |
Release | : 2008-07-31 |
Genre | : Internet |
ISBN | : 0215523385 |
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The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.